Guy Lima, Jr.


Howdy, I'm Guy.

I'm an American interaction designer/programmer/game developer. I just moved back to the USA after living for the past 10 months in Chennai, India where I developed Continuity 2: The Continuation for iPhone and iPad. I started the project as part of my Master's Thesis in Interaction Design from Chalmers University of Technology in Gothenburg, Sweden. I should be getting my degree shortly.

Right now I'm seeking a job. Here's my resume.

Please feel free to contact me.

Games I've Made

Continuity 2: The Continuation is a puzzle/platformer game, which was released in June 2011 for iPhone and iPad. It's gotten pretty good reviews from places like Touch Arcade, Eurogamer, Joystiq, and Kotaku. I worked on this with my friend Stefan Mikaelsson. Another friend Elias Holmlid made all the sounds and music.

Cumulative was made for a reddit game jam and made in under 48 hours during August 2010. The task was to create a game with a resolution of 320x250 pixels that could serve as an ad on I'm pretty pleased with how it came out. See if you can break 7,000 points.

Continuity is a Flash puzzle game we released in autumn 2009. It was made as a student project at Chalmers with Elias Holmlid, Dmitry Kurteanu, Stefan Mikaelsson.

The Million Dollar Heist was another student project we worked on for XBLA and PC in spring 2009. The concept was that four players play as bankrobers making their getaway after a heist with swarms of cops in pursuit. Players that make a successful getaway split the stolen money, so each must work to betray the others while ensuring that they stay out of jail themselves. Unfortunately, Million Dollar Heist never saw a release, but please check out the YouTube video.